p4est 2.8.6
p4est is a software library for parallel adaptive mesh refinement.
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▼ src | |
p4est.h | The top-level 2D p4est interface |
p4est_algorithms.h | Routines for managing quadrants as elements of trees and subtrees |
p4est_balance.h | |
p4est_base.h | General support types and functions |
p4est_bits.h | Routines for manipulating quadrants (neighbors, parents, children, etc.) |
p4est_build.h | Create a new p4est object by adding individual quadrants in order |
p4est_communication.h | |
p4est_connectivity.h | The connectivity defines the coarse topology of the forest |
p4est_empty.h | |
p4est_extended.h | Interface routines with extended capabilities |
p4est_geometry.h | Transform from tree-local "reference" coordinate system to global "physical space" coordinates |
p4est_ghost.h | Passing quadrants and data to neighboring processes |
p4est_io.h | Provide functions to serialize/deserialize a forest |
p4est_iterate.h | Iteration over mesh topology via callbacks |
p4est_lnodes.h | |
p4est_mesh.h | Forest topology in a conventional mesh format |
p4est_nodes.h | |
p4est_plex.h | |
p4est_points.h | |
p4est_search.h | Search through quadrants, the local part of a forest, or the partition |
p4est_to_p8est.h | |
p4est_to_p8est_empty.h | |
p4est_vtk.h | Routines for printing a forest and associated fields to VTK format |
p4est_wrap.h | The logic in p4est_wrap encapsulates core p4est data structures and provides functions that clarify the mark-adapt-partition cycle |
p6est.h | A hybrid 2D+1D AMR extension |
p6est_communication.h | MPI_Comm management |
p6est_empty.h | |
p6est_extended.h | Interface routines with extended capabilities |
p6est_ghost.h | Passing columns of layers and data to neighboring processes |
p6est_lnodes.h | |
p6est_profile.h | |
p6est_vtk.h | |
p8est.h | The top-level 3D p8est interface |
p8est_algorithms.h | Routines for managing quadrants as elements of trees and subtrees |
p8est_balance.h | |
p8est_bits.h | Routines for manipulating quadrants (neighbors, parents, children, etc.) |
p8est_build.h | Create a new p8est object by adding individual quadrants in order |
p8est_communication.h | |
p8est_connectivity.h | The connectivity defines the coarse topology of the forest |
p8est_empty.h | |
p8est_extended.h | Interface routines with extended capabilities |
p8est_geometry.h | Transform from tree-local "reference" coordinate system to global "physical space" coordinates |
p8est_ghost.h | Passing quadrants and data to neighboring processes |
p8est_io.h | Provide functions to serialize/deserialize a forest |
p8est_iterate.h | Iteration over mesh topology via callbacks |
p8est_lnodes.h | |
p8est_mesh.h | Forest topology in a conventional mesh format |
p8est_nodes.h | |
p8est_plex.h | |
p8est_points.h | |
p8est_search.h | Search through quadrants, the local part of a forest, or the partition |
p8est_tets_hexes.h | |
p8est_vtk.h | Routines for printing a forest and associated fields to VTK format |
p8est_wrap.h | The logic in p8est_wrap encapsulates core p4est data structures and provides functions that clarify the mark-adapt-partition cycle |