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p4est
2.8.7
p4est is a software library for parallel adaptive mesh refinement.
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Files | |
| file | p4est.h [code] |
| The top-level 2D p4est interface. | |
| file | p4est_algorithms.h [code] |
| Routines for managing quadrants as elements of trees and subtrees. | |
| file | p4est_base.h [code] |
| General support types and functions. | |
| file | p4est_bits.h [code] |
| Routines for manipulating quadrants (neighbors, parents, children, etc.) | |
| file | p4est_build.h [code] |
| Create a new p4est object by adding individual quadrants in order. | |
| file | p4est_communication.h [code] |
| Parallel messaging and support code. | |
| file | p4est_connectivity.h [code] |
| The connectivity defines the coarse topology of the forest. | |
| file | p4est_extended.h [code] |
| Interface routines with extended capabilities. | |
| file | p4est_geometry.h [code] |
| Transform from tree-local "reference" coordinate system to global "physical space" coordinates. | |
| file | p4est_ghost.h [code] |
| Passing quadrants and data to neighboring processes. | |
| file | p4est_io.h [code] |
| Provide functions to serialize/deserialize a forest. | |
| file | p4est_iterate.h [code] |
| Iteration over mesh topology via callbacks. | |
| file | p4est_lnodes.h [code] |
| Generate Lobatto node numbers for any degree. | |
| file | p4est_mesh.h [code] |
| Forest topology in a conventional mesh format. | |
| file | p4est_search.h [code] |
| Search through quadrants, the local part of a forest, or the partition. | |
| file | p4est_vtk.h [code] |
| Routines for printing a forest and associated fields to VTK format. | |
| file | p4est_wrap.h [code] |
| This wrapper API encapsulates core p4est data structures and provides functions that clarify the mark-adapt-partition cycle. | |
| file | p6est.h [code] |
| A hybrid 2D+1D AMR extension. | |
| file | p6est_communication.h [code] |
| Parallel messaging and support code. | |
| file | p6est_extended.h [code] |
| Interface routines with extended capabilities. | |
| file | p6est_ghost.h [code] |
| passing columns of layers and data to neighboring processes | |
| file | p8est.h [code] |
| The top-level 3D p8est interface. | |
| file | p8est_algorithms.h [code] |
| Routines for managing quadrants as elements of trees and subtrees. | |
| file | p8est_bits.h [code] |
| Routines for manipulating quadrants (neighbors, parents, children, etc.) | |
| file | p8est_build.h [code] |
| Create a new p8est object by adding individual quadrants in order. | |
| file | p8est_communication.h [code] |
| Parallel messaging and support code. | |
| file | p8est_connectivity.h [code] |
| The connectivity defines the coarse topology of the forest. | |
| file | p8est_extended.h [code] |
| Interface routines with extended capabilities. | |
| file | p8est_geometry.h [code] |
| Transform from tree-local "reference" coordinate system to global "physical space" coordinates. | |
| file | p8est_ghost.h [code] |
| Passing quadrants and data to neighboring processes. | |
| file | p8est_io.h [code] |
| Provide functions to serialize/deserialize a forest. | |
| file | p8est_iterate.h [code] |
| Iteration over mesh topology via callbacks. | |
| file | p8est_lnodes.h [code] |
| Generate Lobatto node numbers for any degree. | |
| file | p8est_mesh.h [code] |
| Forest topology in a conventional mesh format. | |
| file | p8est_search.h [code] |
| Search through quadrants, the local part of a forest, or the partition. | |
| file | p8est_vtk.h [code] |
| Routines for printing a forest and associated fields to VTK format. | |
| file | p8est_wrap.h [code] |
| This wrapper API encapsulates core p4est data structures and provides functions that clarify the mark-adapt-partition cycle. | |